@startuml
sprite $queue_music [48x48/16] {
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}


!define MATERIAL_QUEUE_MUSIC(_alias) ENTITY(rectangle,black,queue_music,_alias,MATERIAL QUEUE_MUSIC)
!define MATERIAL_QUEUE_MUSIC(_alias, _label) ENTITY(rectangle,black,queue_music,_label, _alias,MATERIAL QUEUE_MUSIC)
!define MATERIAL_QUEUE_MUSIC(_alias, _label, _shape) ENTITY(_shape,black,queue_music,_label, _alias,MATERIAL QUEUE_MUSIC)
!define MATERIAL_QUEUE_MUSIC(_alias, _label, _shape, _color) ENTITY(_shape,_color,queue_music,_label, _alias,MATERIAL QUEUE_MUSIC)
skinparam folderBackgroundColor<<MATERIAL QUEUE_MUSIC>> White
@enduml